We provide a curriculum that nurtures creativity.
We promise to raise a generation of makers and creatives.
Providing an opportunity for your child to create and develop interest in science, technology, engineering, arts and mathematics.
Our focus is equipping young ones with ability to design and create.
Learning to program computers is evidently important skill now that we are living in a fast-pased digital age. Learning to code does not mean you are only confined to become a developer; it strengthens problem solving and critical thinking, and enhances the understanding of science, maths engineering and technology. When you give a child the opportunity to exercise their creativity and build their critical thinking skills you have opened them to a world of opportunities.
At Caplora, we ignite curiosity about computer science and turn programming into play. The engagement is hands-on and collaborative, without the pressure to cram or memorize. The experience is centered on fun and aha! moments. We use softwares which are user-friendly, allowing kids to easily harness the power of coding. The program is divided according to age and experience of kids which provides a platform for growth in skills.
This is a competitive programme for students of age 6-18. The projects takes the students through the process of designing the fastest and the best crafted solar-vehicle of their imagination. This project curriculum is designed to support the instruction of STEM through exploring:
The Aerospace Engineer classes introduce the students to fundamental concepts of aircraft and spacecraft design. This project delves into the foundations of aerospace technologies. Students face of the impact of wind on their designs; observe drag and pressure; learn about laws of motion and how they impact flight. Through open and focused exploration, students explore and construct airplanes, rockets, helicopters and more. This project curriculum is designed to support the instruction of STEM through exploring:
In our week-long robotics camp, students learn how robots sernse their environment using infrared sensors. They build robots that move and respond to instructions. This project introduces students to the concept of artificial intelligence and how to solve problem using the concept. At he end of the robotics camp students program drones and control them to accomplish various missions.
This project curriculum is designed to support the instruction of STEM through exploring:
At the end of the class students present games, animations or application that they made during the sessions.